Posts from: January 2013

“Fairchild Republic A-10” Model and Texture

“A-10 Model and Texture,” 2013. A couple of renders and the texture for my Fairchild Republic A-10 military attack plane.  The plane model is roughly 6200 tri’s, while the bombs are around 860 tri’s apiece.  The texture is 1024 by 1024.

Continue Reading

“Fairchild Republic A-10” Rotatable 3D Model

“A-10 Model,” 2013. A 3D model and texture of a Fairchild Republic A-10 military attack plane.

Continue Reading

“ChronoLeap” Logo Evolution

“Title Logo Designs,” ChronoLeap Project, SREAL Lab, 2012. The decision was recently made to give the 1964-65 New York World’s Fair project a “snappier, more-appealing” name.  The final decision was to go with “Chrono Leap: The Great World’s Fair Adventure.” The final design incorporated the idea of clock hands into the letter “L,” as well as using the…

Continue Reading

“Mr. Dashner” Caricature

“Mr. Dashner Caricature” ChronoLeap Project, SREAL Lab, 2012. Mr. Dashner is one of the encounterable characters in the 1964-65 New York World’s Fair project.  His purpose is to act as an in-game tour guide, describing some of the more interesting features of the Fair in more detail.  He appears as an image in a popup window,…

Continue Reading

“ChronoLeap” Main Menu Evolution

“Main Menu Concepts” ChronoLeap Project, SREAL Lab, 2012. Mockups of the Main Menu for the downloadable 1964-65 New York World’s Fair project.  I’ve also included images of some vintage pieces of NYWF memorabilia that were used as reference and inspiration.

Continue Reading

“ChronoLeap: DuPont Pavilion” Textured Model and Reference

  “DuPont Pavilion,” ChronoLeap Project, SREAL Lab , 2012. Renders (and reference photos) of the “DuPont Pavilion” from the 1964-65 New York World’s Fair project. The original model was created by Julian Orrego.  I did a little bit of poly reduction, then UV’d and textured it.

Continue Reading

“ChronoLeap: Japan Pavilion” Rotatable 3D Model (AO Only)

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. An ambient-occlusion-only* model of the “Japan Pavilion” from the 1964-65 NewYork World’s Fair project. I modeled the pavilion, UV’d and textured it. *Unfortunately, the fully-textured model utilizes dozens of repeating textures, which are unsupported by the P3D.in website used for this display.  

Continue Reading

“ChronoLeap: Japan Pavilion” Textured Model and Reference

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project. I modeled the pavilion, UV’d and textured it.

Continue Reading

“TeachLive” Personality Poses and Facial Expressions

“TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing of all 5 characters.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading

An Article About “TeachLive”

An article from the UCF student newspaper,Central Florida Future, on the“TeachLive” program, featuring an image of the 3D characters that I created.

Continue Reading

“TeachLive – Kevin” Rotatable 3D Model

“Kevin” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading

“TeachLive – Kevin” Character Concept, Model and Texture

“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading

“TeachLive – Sean” Rotatable 3D Model

“Sean” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading

“TeachLive – Sean” Character Concept, Model and Texture

  “Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading

“TeachLive – Mary” Rotatable 3D Model

“Mary” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

Continue Reading