Posts from: January 2013

“S.A.L.I.” Dialogue Animation Cycle (no sound)
“S.A.L.I. dialogue animation cycle” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed series of animations of the character, S.A.L.I. I was responsible for: keyframed animation. The animation was created in Autodesk Maya.

“Mobile BEN” Jump Animation
“Mobile B.E.N. Jump animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., jumping from a raised catwalk to a control pedestal.

“Mobile B.E.N.” Dialogue Animation (no sound)
“Mobile B.E.N. Dialogue animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., getting a closer look at the player/character.

“Mobile B.E.N.” Character Concept
“Mobile B.E.N” concept sketch from the “Conspiracy Code” series, 360Ed, 2008. Initial sketch was done by me. Digital painting by Shaun McNeely.

“Conspiracy Code” Environment Concepts and Finals
Assorted environment concept sketches and final screenshots from the “Conspiracy Code” series, 360Ed, 2008.

“Conspiracy HQ Command Room” Concept and Final
“Conspiracy HQ Control Room” concept sketch and screenshot from the “Conspiracy Code” series, 360Ed, 2008.

“Conspiracy Code” Logos and Posters
Poster and logo designs from “Conspiracy Code” educational game series, 360Ed, 2009.

“Conspiracy Code” Character Concepts
Assorted character concept sketches from the “Conspiracy Code” series, 360Ed, 2008. Characters were designed and sketched by myself. Color was later added by Shaun McNeely.

“Rooftop Finale” Textured Model
“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concepting, modeling, texturing. Also responsible for rigging and animating props in the environment.

“Rooftop Finale” Environment Concept
“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concept sketches. Final colorization was done by Shaun McNeely.

“Agent Vee” Character Concept
“Agent Vee” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2009. Initial concept sketch and orthographic views were done by me. Digital painting by Shaun McNeely.

“A.L.I.C.E.” Character Concept
“A.L.I.C.E.” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2008. Initial concept sketch and orthographic views were done by me. Digital painting by Shaun McNeely.

“S.A.L.I.” Posters
“S.A.L.I. Blueprint” and “S.A.L.I. Manual” posters from the “Conspiracy Code” educational game series, 360Ed, 2009. These were created in Photoshop using screengrabs taken from Maya.

“Conspiracy Code” Characters
Characters from “Conspiracy Code” educational game series, 360Ed, 2009. Stylized “Saturday Morning Cartoon”-style designs of characters from Conspiracy Code educational game series. I was responsible for: character re-design and sketches. Final colors by Shaun McNeely.

“Rockin’ J.R.” Posters
“The Rockin’ J.R. Show” promo posters from the “Conspiracy Code” series, 360Ed, 2009. Two versions of the same poster, both created by myself in Photoshop. One version features my initial concept sketch for the “Rockin’ J.R.” character (color by Shaun McNeely), while the second features a render of my final character model (texture by Shaun…