Showing posts from category: Drawings

“Mr. Dashner” Caricature

“Mr. Dashner Caricature” ChronoLeap Project, SREAL Lab, 2012. Mr. Dashner is one of the encounterable characters in the 1964-65 New York World’s Fair project.  His purpose is to act as an in-game tour guide, describing some of the more interesting features of the Fair in more detail.  He appears as an image in a popup window,…

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“TeachLive – Kevin” Character Concept, Model and Texture

“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Character Concept, Model and Texture

  “Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Mary” Character Concept, Model and Texture

  “Mary” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Ed” Character Concept, Model and Texture

    “Ed” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Character Concept, Model and Texture

“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“Dr. Rick Pritz” Concept and Textured Model

“Dr. Rick Pritz,” 360Ed, 2009. Character concept from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation.

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“Mobile B.E.N.” Character Concept

“Mobile B.E.N” concept sketch from the “Conspiracy Code” series, 360Ed, 2008. Initial sketch was done by me.  Digital painting by Shaun McNeely.

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“Conspiracy Code” Environment Concepts and Finals

Assorted environment concept sketches and final screenshots from the “Conspiracy Code” series, 360Ed, 2008.

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“Conspiracy HQ Command Room” Concept and Final

“Conspiracy HQ Control Room” concept sketch and screenshot from the “Conspiracy Code” series, 360Ed, 2008.

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“Conspiracy Code” Character Concepts

Assorted character concept sketches from the “Conspiracy Code” series, 360Ed, 2008. Characters were designed and sketched by myself.  Color was later added by Shaun McNeely.

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“Rooftop Finale” Environment Concept

“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concept sketches.  Final colorization was done by Shaun McNeely.

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“Agent Vee” Character Concept

“Agent Vee” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2009. Initial concept sketch and orthographic views were done by me.  Digital painting by Shaun McNeely.

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“A.L.I.C.E.” Character Concept

“A.L.I.C.E.” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2008. Initial concept sketch and orthographic views were done by me.  Digital painting by Shaun McNeely.

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“Conspiracy Code” Characters

Characters from “Conspiracy Code” educational game series, 360Ed, 2009. Stylized “Saturday Morning Cartoon”-style designs of characters from Conspiracy Code educational game series. I was responsible for: character re-design and sketches.  Final colors by Shaun McNeely.

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