Showing posts from category: UI

“ChronoLeap” Main Menu Evolution

“Main Menu Concepts” ChronoLeap Project, SREAL Lab, 2012. Mockups of the Main Menu for the downloadable 1964-65 New York World’s Fair project.  I’ve also included images of some vintage pieces of NYWF memorabilia that were used as reference and inspiration.

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“Game Selector” Menu Screens

“Game Selector” for McGraw-Hill Biology Minigames project, 360Ed, 2011. Artwork for the “Game Selector,” where the player would then be able to navigate into any one of 8 individual Biology-themed minigames. On this particular component, I was responsible for the design and for all artwork.  On the overall McGraw-Hill Minigames Project, I was the Lead…

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“Burn Center”

“Burn Center,” 360Ed, 2007. In-game screens for the 360Ed burn training game, “Burn Center.” I was responsible for creating the burn/injury textures on these characters.  I also helped design the overall gameplay and HUD/GUI layout.

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“Danger Zone” Menu Screens

“Danger Zone,” FIEA, 2007. In-game menu screens for the FIEA/Lockheed-Martin game, “Danger Zone.”

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