“TeachLive – Kevin” Rotatable 3D Model

“Kevin” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Kevin” Character Concept, Model and Texture

“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Rotatable 3D Model

“Sean” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Character Concept, Model and Texture

  “Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Mary” Rotatable 3D Model

“Mary” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Mary” Character Concept, Model and Texture

  “Mary” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Ed” Rotatable 3D Model

“Ed” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Ed” Character Concept, Model and Texture

    “Ed” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Rotatable 3D Model

“Cindy” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Character Concept, Model and Texture

“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“Mutant Cells from Another World!” Promo Video

“Mutant Cells from Another World” promotional video, 360Ed, 2011. A video promoting the release of “Mutant Cells from Another World,” the first in a series of Biology-themed minigames developed in partnership between 360Ed and McGraw-Hill. On this particular game, I was responsible for: the main gameplay concept and all artwork.  On the overall McGraw-Hill Minigames Project, I…

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“Mutant Cells from Another World!” Promo Poster

“Mutant Cells from Another World” promotional poster, 360Ed, 2011.

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“Game Selector” Menu Screens

“Game Selector” for McGraw-Hill Biology Minigames project, 360Ed, 2011. Artwork for the “Game Selector,” where the player would then be able to navigate into any one of 8 individual Biology-themed minigames. On this particular component, I was responsible for the design and for all artwork.  On the overall McGraw-Hill Minigames Project, I was the Lead…

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“Conspiracy Code: Mindbender” Promo Video

“Conspiracy Code: Mindbender” promo video, 360Ed, 2009. The “Conspiracy Code” series was concieved as a throwback to the era of point-and-click adventure games, but featuring the full coursework of a high school class curriculum.  The first title in the series taught American History, while the sequel, “Conspiracy Code: Mindbender,” focused on Intensive Reading. “Conspiracy Code” website: HERE “Conspiracy Code: Mindbender” website:HERE.

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“Conspiracy Code” Promotional Video

“Conspiracy Code” promo video, 360Ed, 2009. The “Conspiracy Code” series was concieved as a throwback to the era of point-and-click adventure games, but featuring the full coursework of a high school class curriculum.  The first title in the series taught American History, while the sequel, “Conspiracy Code: Mindbender,” focused on Intensive Reading. “Conspiracy Code” website: HERE…

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