Showing posts with tag: Conspiracy Code

“Rooftop Finale” Textured Model
“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concepting, modeling, texturing. Also responsible for rigging and animating props in the environment.

“Rooftop Finale” Environment Concept
“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concept sketches. Final colorization was done by Shaun McNeely.

“Agent Vee” Character Concept
“Agent Vee” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2009. Initial concept sketch and orthographic views were done by me. Digital painting by Shaun McNeely.

“A.L.I.C.E.” Character Concept
“A.L.I.C.E.” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2008. Initial concept sketch and orthographic views were done by me. Digital painting by Shaun McNeely.

“S.A.L.I.” Posters
“S.A.L.I. Blueprint” and “S.A.L.I. Manual” posters from the “Conspiracy Code” educational game series, 360Ed, 2009. These were created in Photoshop using screengrabs taken from Maya.

“Conspiracy Code” Characters
Characters from “Conspiracy Code” educational game series, 360Ed, 2009. Stylized “Saturday Morning Cartoon”-style designs of characters from Conspiracy Code educational game series. I was responsible for: character re-design and sketches. Final colors by Shaun McNeely.

“Rockin’ J.R.” Posters
“The Rockin’ J.R. Show” promo posters from the “Conspiracy Code” series, 360Ed, 2009. Two versions of the same poster, both created by myself in Photoshop. One version features my initial concept sketch for the “Rockin’ J.R.” character (color by Shaun McNeely), while the second features a render of my final character model (texture by Shaun…
“Rockin’ J.R.” Rotatable 3D Model
“Rockin’ J.R.” from the “Conspiracy Code” series, 360Ed, 2009. I designed and modeled the character. Final texture was created by Shaun McNeely.

“Rockin’ J.R.” Character Concept and Model
“Rockin’ J.R.” concept sketches and model from the “Conspiracy Code” series, 360Ed, 2009. Character concept from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation.