Showing posts from category: Portfolio

“Ground Crew” 3D Rotatable Model

“Ground Crew,” 2015. I re-modeled my pre-existing “Flight Deck Crewman” model, then completely re-UV’d and re-textured it. Texture can be seen below. Click the image for a larger size.

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“Blimp” Rotatable 3D Model

“Blimp,” 2015. A rotatable 3D model of a blimp. I built the model, UV’d and textured it. Texture can be seen below. Click the image for a larger size.

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“Rubber-Hulled Inflatable Boat” 3D Rotatable Model

“Rubber-Hulled Inflatable Boat,” 2014. A 3D rotatable model of a Special Forces inflatable assault boat. I modeled, UV’d and textured it. Texture can be seen below. Click the image for a larger size.

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“Flight Deck Crewman” Rotatable 3D Model

“Flight Deck Crewman,” 2014. A 3D rotatable model of an aircraft carrier Flight Deck crewman. I modeled, UV’d and textured this character. I also created a range of colored vests to match those worn by flight deck workers. Texture can be seen below. Click the image for a larger size.

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“Fairchild Republic A-10” Model and Texture

“A-10 Model and Texture,” 2013. A couple of renders and the texture for my Fairchild Republic A-10 military attack plane.  The plane model is roughly 6200 tri’s, while the bombs are around 860 tri’s apiece.  The texture is 1024 by 1024.

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“Fairchild Republic A-10” Rotatable 3D Model

“A-10 Model,” 2013. A 3D model and texture of a Fairchild Republic A-10 military attack plane.

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“ChronoLeap: Japan Pavilion” Rotatable 3D Model (AO Only)

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. An ambient-occlusion-only* model of the “Japan Pavilion” from the 1964-65 NewYork World’s Fair project. I modeled the pavilion, UV’d and textured it. *Unfortunately, the fully-textured model utilizes dozens of repeating textures, which are unsupported by the P3D.in website used for this display.  

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“ChronoLeap: Japan Pavilion” Textured Model and Reference

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project. I modeled the pavilion, UV’d and textured it.

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“TeachLive” Personality Poses and Facial Expressions

“TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing of all 5 characters.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Kevin” Rotatable 3D Model

“Kevin” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Kevin” Character Concept, Model and Texture

“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Rotatable 3D Model

“Sean” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Character Concept, Model and Texture

  “Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Rotatable 3D Model

“Cindy” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Character Concept, Model and Texture

“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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