Showing posts with tag: portfolio
“Ground Crew” 3D Rotatable Model
“Ground Crew,” 2015. I re-modeled my pre-existing “Flight Deck Crewman” model, then completely re-UV’d and re-textured it. Texture can be seen below. Click the image for a larger size.
“Blimp” Rotatable 3D Model
“Blimp,” 2015. A rotatable 3D model of a blimp. I built the model, UV’d and textured it. Texture can be seen below. Click the image for a larger size.
“Rubber-Hulled Inflatable Boat” 3D Rotatable Model
“Rubber-Hulled Inflatable Boat,” 2014. A 3D rotatable model of a Special Forces inflatable assault boat. I modeled, UV’d and textured it. Texture can be seen below. Click the image for a larger size.
“Flight Deck Crewman” Rotatable 3D Model
“Flight Deck Crewman,” 2014. A 3D rotatable model of an aircraft carrier Flight Deck crewman. I modeled, UV’d and textured this character. I also created a range of colored vests to match those worn by flight deck workers. Texture can be seen below. Click the image for a larger size.
“ChronoLeap: Japan Pavilion” Rotatable 3D Model (AO Only)
“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. An ambient-occlusion-only* model of the “Japan Pavilion” from the 1964-65 NewYork World’s Fair project. I modeled the pavilion, UV’d and textured it. *Unfortunately, the fully-textured model utilizes dozens of repeating textures, which are unsupported by the P3D.in website used for this display.
“ChronoLeap: Japan Pavilion” Textured Model and Reference
“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project. I modeled the pavilion, UV’d and textured it.
“TeachLive” Personality Poses and Facial Expressions
“TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing of all 5 characters. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Kevin” Rotatable 3D Model
“Kevin” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Kevin” Character Concept, Model and Texture
“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Sean” Rotatable 3D Model
“Sean” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Sean” Character Concept, Model and Texture
“Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Cindy” Rotatable 3D Model
“Cindy” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“TeachLive – Cindy” Character Concept, Model and Texture
“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
“Dr. Rick Pritz” Animations
“Dr. Pritz animations” from the “Conspiracy Code” educational game series, 360Ed, 2009. Mocapped animations of the character, Dr. Pritz. I was responsible for: character design, co-facilitating the mocap shoot, mocap data processing and creation of supplemental keyframe animations. Mocap was processed in Autodesk MotionBuilder then finished in Autodesk Maya.
“Dr. Rick Pritz” Rotatable 3D Model
“Dr. Rick Pritz,” 360Ed, 2009. 3d character model from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation. The texture was painted by Shaun McNeely.