Showing posts with tag: TeachLive

“TeachLive” Earns Florida Governor’s Award of Excellence

  It recently came to my attention that “TeachLive,” a project that I worked on in my time at the University of Central Florida’s SREAL Lab, was honored with the 2013 NTSA Governor’s Award for Excellence in Modeling and Simulation!  While I was only a tiny part of this promising program, I can say that…

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“Mr. Dashner” Caricature

“Mr. Dashner Caricature” ChronoLeap Project, SREAL Lab, 2012. Mr. Dashner is one of the encounterable characters in the 1964-65 New York World’s Fair project.  His purpose is to act as an in-game tour guide, describing some of the more interesting features of the Fair in more detail.  He appears as an image in a popup window,…

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“TeachLive” Personality Poses and Facial Expressions

“TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing of all 5 characters.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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An Article About “TeachLive”

An article from the UCF student newspaper,Central Florida Future, on the“TeachLive” program, featuring an image of the 3D characters that I created.

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“TeachLive – Kevin” Rotatable 3D Model

“Kevin” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Kevin” Character Concept, Model and Texture

“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Rotatable 3D Model

“Sean” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Sean” Character Concept, Model and Texture

  “Sean” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Mary” Rotatable 3D Model

“Mary” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Mary” Character Concept, Model and Texture

  “Mary” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Ed” Rotatable 3D Model

“Ed” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Ed” Character Concept, Model and Texture

    “Ed” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Rotatable 3D Model

“Cindy” character model, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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“TeachLive – Cindy” Character Concept, Model and Texture

“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011. I was responsible for: Concepting, modeling, UV’s and texturing.  Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.

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