Showing posts with tag: Conspiracy Code
“Conspiracy Code: Mindbender” Promo Video
“Conspiracy Code: Mindbender” promo video, 360Ed, 2009. The “Conspiracy Code” series was concieved as a throwback to the era of point-and-click adventure games, but featuring the full coursework of a high school class curriculum. The first title in the series taught American History, while the sequel, “Conspiracy Code: Mindbender,” focused on Intensive Reading. “Conspiracy Code” website: HERE “Conspiracy Code: Mindbender” website:HERE.
“Conspiracy Code” Promotional Video
“Conspiracy Code” promo video, 360Ed, 2009. The “Conspiracy Code” series was concieved as a throwback to the era of point-and-click adventure games, but featuring the full coursework of a high school class curriculum. The first title in the series taught American History, while the sequel, “Conspiracy Code: Mindbender,” focused on Intensive Reading. “Conspiracy Code” website: HERE…
“Dr. Rick Pritz” Animations
“Dr. Pritz animations” from the “Conspiracy Code” educational game series, 360Ed, 2009. Mocapped animations of the character, Dr. Pritz. I was responsible for: character design, co-facilitating the mocap shoot, mocap data processing and creation of supplemental keyframe animations. Mocap was processed in Autodesk MotionBuilder then finished in Autodesk Maya.
“Dr. Rick Pritz” Rotatable 3D Model
“Dr. Rick Pritz,” 360Ed, 2009. 3d character model from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation. The texture was painted by Shaun McNeely.
“Dr. Rick Pritz” Concept and Textured Model
“Dr. Rick Pritz,” 360Ed, 2009. Character concept from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation.
“Dr. Alsin” Dialogue Animations (no sound)
“Dr. Mary Alsin dialogue animations” from the “Conspiracy Code” educational game series, 360Ed, 2009. Mocapped animations of the character, Dr. Mary Alsin. I was responsible for: co-facilitating the mocap shoot, mocap data processing and creation of supplemental keyframe animations. Mocap was processed in Autodesk MotionBuilder then finished in Autodesk Maya.
“Security Robot Level 3” Animation Cycles
“Security Robot walk cycle” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Security Robot Level 3. I was responsible for: keyframed animation. The animation was created in Autodesk Maya.
“S.A.L.I.” Dialogue Animation Cycle (no sound)
“S.A.L.I. dialogue animation cycle” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed series of animations of the character, S.A.L.I. I was responsible for: keyframed animation. The animation was created in Autodesk Maya.
“Mobile BEN” Jump Animation
“Mobile B.E.N. Jump animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., jumping from a raised catwalk to a control pedestal.
“Mobile B.E.N.” Dialogue Animation (no sound)
“Mobile B.E.N. Dialogue animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., getting a closer look at the player/character.
“Mobile B.E.N.” Character Concept
“Mobile B.E.N” concept sketch from the “Conspiracy Code” series, 360Ed, 2008. Initial sketch was done by me. Digital painting by Shaun McNeely.
“Conspiracy Code” Environment Concepts and Finals
Assorted environment concept sketches and final screenshots from the “Conspiracy Code” series, 360Ed, 2008.
“Conspiracy HQ Command Room” Concept and Final
“Conspiracy HQ Control Room” concept sketch and screenshot from the “Conspiracy Code” series, 360Ed, 2008.
“Conspiracy Code” Logos and Posters
Poster and logo designs from “Conspiracy Code” educational game series, 360Ed, 2009.
“Conspiracy Code” Character Concepts
Assorted character concept sketches from the “Conspiracy Code” series, 360Ed, 2008. Characters were designed and sketched by myself. Color was later added by Shaun McNeely.