“Ground Crew” 3D Rotatable Model

“Ground Crew,” 2015. I re-modeled my pre-existing “Flight Deck Crewman” model, then completely re-UV’d and re-textured it. Texture can be seen below. Click the image for a larger size.

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“HHN Icon Totems” 3D Rotatable Models

“HHN Totem: Jack the Clown,” 2015. I had the opportunity to work with the Universal Orlando Entertainment Art & Design Team on a project relating to their annual Halloween Horror Nights event. I was tasked with re-creating 3D models of the HHN Icon Totem figures that were initially seen in 2010. Due to a short…

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“Legendary Truth Lion Head Insignia” 3D Rotatable Model

“Legendary Truth Lion Head Insignia,” 2015. A 3D version of the “Legendary Truth” Lion Head insignia used during interactive experiences during Universal Orlando’s Halloween Horror Nights event. Modeled, UV’d and textured.

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“Blimp” Rotatable 3D Model

“Blimp,” 2015. A rotatable 3D model of a blimp. I built the model, UV’d and textured it. Texture can be seen below. Click the image for a larger size.

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“Rubber-Hulled Inflatable Boat” 3D Rotatable Model

“Rubber-Hulled Inflatable Boat,” 2014. A 3D rotatable model of a Special Forces inflatable assault boat. I modeled, UV’d and textured it. Texture can be seen below. Click the image for a larger size.

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“Flight Deck Crewman” Rotatable 3D Model

“Flight Deck Crewman,” 2014. A 3D rotatable model of an aircraft carrier Flight Deck crewman. I modeled, UV’d and textured this character. I also created a range of colored vests to match those worn by flight deck workers. Texture can be seen below. Click the image for a larger size.

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“TeachLive” Earns Florida Governor’s Award of Excellence

  It recently came to my attention that “TeachLive,” a project that I worked on in my time at the University of Central Florida’s SREAL Lab, was honored with the 2013 NTSA Governor’s Award for Excellence in Modeling and Simulation!  While I was only a tiny part of this promising program, I can say that…

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“Fairchild Republic A-10” Model and Texture

“A-10 Model and Texture,” 2013. A couple of renders and the texture for my Fairchild Republic A-10 military attack plane.  The plane model is roughly 6200 tri’s, while the bombs are around 860 tri’s apiece.  The texture is 1024 by 1024.

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“Fairchild Republic A-10” Rotatable 3D Model

“A-10 Model,” 2013. A 3D model and texture of a Fairchild Republic A-10 military attack plane.

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“ChronoLeap” Logo Evolution

“Title Logo Designs,” ChronoLeap Project, SREAL Lab, 2012. The decision was recently made to give the 1964-65 New York World’s Fair project a “snappier, more-appealing” name.  The final decision was to go with “Chrono Leap: The Great World’s Fair Adventure.” The final design incorporated the idea of clock hands into the letter “L,” as well as using the…

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“Mr. Dashner” Caricature

“Mr. Dashner Caricature” ChronoLeap Project, SREAL Lab, 2012. Mr. Dashner is one of the encounterable characters in the 1964-65 New York World’s Fair project.  His purpose is to act as an in-game tour guide, describing some of the more interesting features of the Fair in more detail.  He appears as an image in a popup window,…

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The final Main Menu design.

“ChronoLeap” Main Menu Evolution

“Main Menu Concepts” ChronoLeap Project, SREAL Lab, 2012. Mockups of the Main Menu for the downloadable 1964-65 New York World’s Fair project.  I’ve also included images of some vintage pieces of NYWF memorabilia that were used as reference and inspiration.

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“ChronoLeap: DuPont Pavilion” Textured Model and Reference

  “DuPont Pavilion,” ChronoLeap Project, SREAL Lab , 2012. Renders (and reference photos) of the “DuPont Pavilion” from the 1964-65 New York World’s Fair project. The original model was created by Julian Orrego.  I did a little bit of poly reduction, then UV’d and textured it.

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“ChronoLeap: Japan Pavilion” Rotatable 3D Model (AO Only)

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. An ambient-occlusion-only* model of the “Japan Pavilion” from the 1964-65 NewYork World’s Fair project. I modeled the pavilion, UV’d and textured it. *Unfortunately, the fully-textured model utilizes dozens of repeating textures, which are unsupported by the P3D.in website used for this display.  

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“ChronoLeap: Japan Pavilion” Textured Model and Reference

“Japan Pavilion,” ChronoLeap Project, SREAL Lab, 2012. Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project. I modeled the pavilion, UV’d and textured it.

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