“Japan Pavilion,” NYWF Project, SREAL Lab, 2012.
Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project.
I modeled the pavilion, UV’d and textured it.
Source: chiplundellart
“Japan Pavilion,” NYWF Project, SREAL Lab, 2012.
Renders (and reference photos) of the “Japan Pavilion” from the 1964-65 New York World’s Fair project.
I modeled the pavilion, UV’d and textured it.
Source: chiplundellart
Assorted group shots, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing of all characters, as well as the background environment.
Visit the Official TeachLive Website.
Source: chiplundellart
“Cindy” character, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Ed” character, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Kevin” character, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Mary” character, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Sean” character, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Sean” character evolution, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Kevin” character evolution, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Ed” character evolution, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“Cindy” character evolution, “TeachLive” project, SREAL Lab, 2011.
I was responsible for: Concepting, modeling, UV’s and texturing. Once modeling was completed, I also rigged and posed the characters for use with the digital marionette system.
Source: chiplundellart
“The Rockin’ J.R. Show” promo posters from the “Conspiracy Code” series, 360Ed, 2009.
Two versions of the same poster, both created by myself in Photoshop.
One version features my initial concept sketch for the “Rockin’ J.R.” character (color by Shaun McNeely), while the second features a render of my final character model (texture by Shaun McNeely).
Source: chiplundellart
“Mobile B.E.N. Jump animation” from the “Conspiracy Code” educational game series, 360Ed, 2009.
A hand-keyed animation of the character, Mobile B.E.N., jumping from a raised catwalk to a control pedestal.
Source: chiplundellart
Character concept sketches from the “Conspiracy Code” series, 360Ed, 2008-2009.
Source: chiplundellart
