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“Dr. Rick Pritz” Animations

“Dr. Pritz animations” from the “Conspiracy Code” educational game series, 360Ed, 2009. Mocapped animations of the character, Dr. Pritz. I was responsible for: character design, co-facilitating the mocap shoot, mocap data processing and creation of supplemental keyframe animations. Mocap was processed in Autodesk MotionBuilder then finished in Autodesk Maya.

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“Dr. Rick Pritz” Rotatable 3D Model

“Dr. Rick Pritz,” 360Ed, 2009. 3d character model from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation. The texture was painted by Shaun McNeely.

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“Dr. Rick Pritz” Concept and Textured Model

“Dr. Rick Pritz,” 360Ed, 2009. Character concept from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation.

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“Dr. Alsin” Dialogue Animations (no sound)

“Dr. Mary Alsin dialogue animations” from the “Conspiracy Code” educational game series, 360Ed, 2009. Mocapped animations of the character, Dr. Mary Alsin. I was responsible for: co-facilitating the mocap shoot, mocap data processing and creation of supplemental keyframe animations. Mocap was processed in Autodesk MotionBuilder then finished in Autodesk Maya.

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“Security Robot Level 3” Animation Cycles

“Security Robot walk cycle” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Security Robot Level 3. I was responsible for: keyframed animation. The animation was created in Autodesk Maya.

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“S.A.L.I.” Dialogue Animation Cycle (no sound)

“S.A.L.I. dialogue animation cycle” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed series of animations of the character, S.A.L.I. I was responsible for: keyframed animation. The animation was created in Autodesk Maya.

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“Mobile BEN” Jump Animation

“Mobile B.E.N. Jump animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., jumping from a raised catwalk to a control pedestal.

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“Mobile B.E.N.” Dialogue Animation (no sound)

“Mobile B.E.N. Dialogue animation” from the “Conspiracy Code” educational game series, 360Ed, 2009. A hand-keyed animation of the character, Mobile B.E.N., getting a closer look at the player/character.

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“Mobile B.E.N.” Character Concept

“Mobile B.E.N” concept sketch from the “Conspiracy Code” series, 360Ed, 2008. Initial sketch was done by me.  Digital painting by Shaun McNeely.

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“Conspiracy Code” Environment Concepts and Finals

Assorted environment concept sketches and final screenshots from the “Conspiracy Code” series, 360Ed, 2008.

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“Conspiracy HQ Command Room” Concept and Final

“Conspiracy HQ Control Room” concept sketch and screenshot from the “Conspiracy Code” series, 360Ed, 2008.

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“Conspiracy Code” Logos and Posters

Poster and logo designs from “Conspiracy Code” educational game series, 360Ed, 2009.

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“Conspiracy Code” Character Concepts

Assorted character concept sketches from the “Conspiracy Code” series, 360Ed, 2008. Characters were designed and sketched by myself.  Color was later added by Shaun McNeely.

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“Rooftop Finale” Textured Model

“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concepting, modeling, texturing.  Also responsible for rigging and animating props in the environment.

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“Rooftop Finale” Environment Concept

“Rooftop Finale” environment from “Conspiracy Code” educational game franchise, 360Ed, 2010. I was responsible for: Concept sketches.  Final colorization was done by Shaun McNeely.

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