“Agent Vee” Character Concept

“Agent Vee” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2009. Initial concept sketch and orthographic views were done by me.  Digital painting by Shaun McNeely.

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“A.L.I.C.E.” Character Concept

“A.L.I.C.E.” concept and orthographic views from the “Conspiracy Code” series, 360Ed, 2008. Initial concept sketch and orthographic views were done by me.  Digital painting by Shaun McNeely.

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“S.A.L.I.” Posters

  “S.A.L.I. Blueprint” and “S.A.L.I. Manual” posters from the “Conspiracy Code” educational game series, 360Ed, 2009. These were created in Photoshop using screengrabs taken from Maya.

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“Conspiracy Code” Characters

Characters from “Conspiracy Code” educational game series, 360Ed, 2009. Stylized “Saturday Morning Cartoon”-style designs of characters from Conspiracy Code educational game series. I was responsible for: character re-design and sketches.  Final colors by Shaun McNeely.

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“Rockin’ J.R.” Posters

“The Rockin’ J.R. Show” promo posters from the “Conspiracy Code” series, 360Ed, 2009. Two versions of the same poster, both created by myself in Photoshop. One version features my initial concept sketch for the “Rockin’ J.R.” character (color by Shaun McNeely), while the second features a render of my final character model (texture by Shaun…

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“Rockin’ J.R.” Rotatable 3D Model

“Rockin’ J.R.” from the “Conspiracy Code” series, 360Ed, 2009. I designed and modeled the character.  Final texture was created by Shaun McNeely.

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“Rockin’ J.R.” Character Concept and Model

“Rockin’ J.R.” concept sketches and model from the “Conspiracy Code” series, 360Ed, 2009. Character concept from the Conspiracy Code educational game series. I was responsible for: character design, character modeling, mocap processing and supplemental keyframe animation.

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“Monkey Bars”

“Monkey Bars,” 2007. A hand-keyed animation intended to explore my understanding of weight, momentum and movement. The animation was created in Maya.

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“Burn Center”

“Burn Center,” 360Ed, 2007. In-game screens for the 360Ed burn training game, “Burn Center.” I was responsible for creating the burn/injury textures on these characters.  I also helped design the overall gameplay and HUD/GUI layout.

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“Danger Zone” Menu Screens

“Danger Zone,” FIEA, 2007. In-game menu screens for the FIEA/Lockheed-Martin game, “Danger Zone.”

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“Danger Zone” Poster

“Danger Zone,” Photoshop, FIEA, 2007. A promotional poster for the FIEA/Lockheed-Martin game, “Danger Zone.”

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“Danger Zone” Poster

“Danger Zone,” Photoshop, FIEA, 2007. Artwork intended for the DVD-cover of the FIEA/Lockheed-Martin game, “Danger Zone.”

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“Danger Zone” Promo Video

“Danger Zone” promo video, FIEA, 2007. A promo video for the FIEA/Lockheed-Martin game, Danger Zone.  I was one of only two artists on this project, and I ended up working as the primary concept artist, character modeler/texturer and animator.

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“The Visage”

“The Visage,” FIEA, 2006. An alien species concepted, modeled, textured, rigged and animated for the FIEA/Lockheed-Martin game, Danger Zone.

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“Houdini”

“Houdini,” FIEA, 2006. The model was initially created in Maya, then “massaged” a bit in ZBrush.

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